| SoundShell :: weekly :: week#5 |
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Each "shell fragment" represents one of six different "sounds" that has been captured from the room. At least three layers of the six sounds will loop simultaneously, at the direction of the person playing the SoundShell. |
| Each fragment will have two LED's drilled into its front - one will be a high-intensity red LED, which will generate a voltage when hit with a keychain laser. That action will trigger the sound to play in that layer, and light up the other LED to show the player that the sound is playing. |
| Up to 6 sounds per layer can be triggered. After a sound is triggered, the layer is active, and any movements in front of the infrared sensor will alter the sonic composition of the layer. |
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