So now, the actions are:
Hit magnetic sensors on edges of shell (4): clear corresponding stereo pair of buffers (useful when one buffer is picking up a loud, painful sound)
Swing hammer towards middle of shell: Volume raises proportional to distance. Also, the width of the pitch filter applied during sampling changes from semi-wide (far) to narrow (closer) to semi-narrow (fairly close) to wide (very close). It seems complicated, but it is more a question of sound design (where is the user's hammer most of the time, what is the desired pitch filter for what durations, what effect should the end of a swing have) not something that the user should be conscious of (but there is a momentary, barely-perceptible drop in volume as the filters are changed). Additionally, when the hammer is fairly close (a ~5 inches) from the center of the shell, all of the buffers are randomly resized at once, producing a short "pong-ing" type of noise that I like to call "fracturing the layers of sound."
::NEXT::
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